![]() ![]() You also set the Size by the image (it will preload it for you). You can import an image into several areas - Color, Transparency, Reflectivity, or Bump. Once you have the Edit Texture dialog box open, most of the options should be self explanatory. If you want to apply a tile pattern to a 3d floor/slab, I think you would want to create a Texture Resource. I am not very familiar with "Image" resources yet, but it is my impression they are only for 2D objects. All of those will allow you to import a bitmap image to be used within the resource based on what kind of resource it is. To have it show in the RB (and be able to be applied to something), you need to right-click in the RB and choose "New Resource in > and choose either "Image", "Renderworks Background", or "Renderworks Texture". But it will not show up in the Resource Browser, nor can you apply it to anything. If you use the File > Import > Import Image File process, you're just bringing in a bitmap image as an object in the drawing file. ![]()
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